Refining
Albion Online · Refining tool
Choose a resource family and tier, add your market prices, and estimate the materials and silver for your batch.
T2–T8 · Recipe guide includedCity refining return reference
| City | Resource | Refined Into | Return Bonus |
|---|---|---|---|
| Lymhurst | Fiber | Cloth | 36.7% |
| Thetford | Ore | Metal Bars | 36.7% |
| Martlock | Hide | Leather | 36.7% |
| Fort Sterling | Wood | Planks | 36.7% |
| Bridgewatch | Rock | Stone Blocks | 36.7% |
1Setup
2Market Data
3Refining Settings
Premium (4% tax instead of 8%)
Use Focus (higher material return)
Net Profit
+0 silver
Profit per 1
0
Profit per 1,000
0
Profit per 10,000
0
📋 Detailed Breakdown
Material Requirements
Cost Breakdown
Revenue & Profit
Break-Even Analysis
Recipe reference · one refined item
| Tier | Current-tier raw | Previous-tier refined | Recipe |
|---|---|---|---|
| T2 | 1 raw | — | 1 raw |
| T3 | 2 raw | 1 × T2 | 2 raw + 1 previous tier |
| T4 | 2 raw | 1 × T3 | 2 raw + 1 previous tier |
| T5 | 3 raw | 1 × T4 | 3 raw + 1 previous tier |
| T6 | 4 raw | 1 × T5 | 4 raw + 1 previous tier |
| T7 | 5 raw | 1 × T6 | 5 raw + 1 previous tier |
| T8 | 5 raw | 1 × T7 | 5 raw + 1 previous tier |
The estimate applies the selected city return rate to ingredient consumption. Returns are an average; check your station details before refining large batches.
🔧 Advanced Features
This simulator shows how resource returns can be reinvested to create additional refined materials, effectively reducing your final cost per unit.